Trying out shading in cycles and I'm loving every bit
Might anyone have a better solution on how to get the specular light reflections on the eye. I've seen Maya rigs with a spot light affecting the eye mesh only but we know its not easy to isolate that in cycles.
thanks. Can't wait to animate him but I'm still figuring out the BlendRig 5 and meshdeformer pulling everything away all the time.
Yup, that's me alright!!
Great, fun, lots a personality.