Landscape and water with displacement, particle sims with primitive shapes for the trees/bushes. background done with procedural materials.
ullreym thanks, and thank you for the feedback, rising the camera just a bit to make the foreground blur be less made difference, and the small island that was hidden behind it just came up nicely. :)
pffsfs yeah, it was supposed to be river all along, the material before just didnt give that . so gave it more watery feel. the whole background should be nebulaes, :)
Hmmm. Where have I seen this before?? That's a RIVER flowing through. That looked like a road when you put it up in class.
Really like this piece. What''s with the smoke rings way up high? Curious
Really nice! I like the depth of field you achieved in this image.