Third Generation Attack Drone for Descent. Sketching in blender, then semi-high poly to game asset, substance painter detail painting and materials and finally into ue4 with Guidance of the Art Director Michael Morlan at Descendent Studios in 2017.
On this one we had quite a lot of iterations and talk on which way to take this.
more pics at https://www.artstation.com/artwork/d1rLw
- Status: Final