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Lesson: Bodies of Water: Introduction
Lesson: Understanding Physically Based Shading
Lesson: Texture Painting a Low Poly Ax pt. 1
Tutorial: Create Realistic Heat Distortions in Blender
Course: Building Modular Game Assets
Lesson: Using Custom Controller Models
Lesson: Bonus: Procedural Image Scattering with Scattershot
Lesson: Refine and Finish
Article: Joaquin Kierbel: "I don't want to be another formula copycat"
Lesson: Building a Weapon from Scratch
Lesson: Creating a Firefly Particle System
LiveStream: Creating Simple Eevee Environments in Blender - Tutorial Series Part 1
LiveStream: Sourcing Third Party Material in Your Work
Tutorial: Painting Stylized Skin in Blender 2.8
Course: Rendering & Finishing a Blender Animation
Course: Building Custom Transform Nodes in Cycles
Course: Using Game Assets in Unity
Course: Modeling, Texturing and Shading a Treasure Chest in Blender 2.8
Lesson: Adding Ripples to Water
Lesson: Detailing Skin