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  • Creating Game Asset Concept Art

    Course: Creating Game Asset Concept Art

  • Visual Scripting in Bolt - Quick Start Guide

    Article: Visual Scripting in Bolt - Quick Start Guide

  • Utilizing Post Processing

    Lesson: Utilizing Post Processing

  • Build a Modular Tower Defense Level

    Exercise: Build a Modular Tower Defense Level

  • Adding Asteroid Fields

    Lesson: Adding Asteroid Fields

  • Chris Folea: "Hopping into your own VR environment is an incredible feeling"

    Article: Chris Folea: "Hopping into your own VR environment is an incredible feeling"

  • Building an FPS #3: While It's Fresh

    Article: Building an FPS #3: While It's Fresh

  • Slowing Down Time

    Lesson: Slowing Down Time

  • Publishing Web GL with Wordpress

    Lesson: Publishing Web GL with Wordpress

  • Creating a Basic VR Scene

    Lesson: Creating a Basic VR Scene

  • Basic Shield Shader

    Lesson: Basic Shield Shader

  • First Look at HTC Vive: It's a Game Changer

    Article: First Look at HTC Vive: It's a Game Changer

  • Normal vs. Displacement Mapping & Why Games Use Normals

    Article: Normal vs. Displacement Mapping & Why Games Use Normals

  • Tom Wright of Epic Games: "Talent Is a Myth"

    Article: Tom Wright of Epic Games: "Talent Is a Myth"

  • How Rocket League Artists Use Blender for Game Production

    Article: How Rocket League Artists Use Blender for Game Production

  • Building an FPS #1: Getting Started

    Article: Building an FPS #1: Getting Started

  • Adding a Smoke Ring Particle Effect

    Lesson: Adding a Smoke Ring Particle Effect

  • Scripting UI

    Lesson: Scripting UI

  • Calculating Distance with Raycast

    Lesson: Calculating Distance with Raycast

  • ☕️ Coffee and Art with Wes

    LiveStream: ☕️ Coffee and Art with Wes