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  • The Best of CG Cookie: 2017 Edition

    Article: The Best of CG Cookie: 2017 Edition

  • Jonathan Williamson: "A Good Mesh is Like a Good Brew"

    Article: Jonathan Williamson: "A Good Mesh is Like a Good Brew"

  • Discovering Game Development

    Article: Discovering Game Development

  • Artist Showcase: Zeljko Mihajlovic

    Article: Artist Showcase: Zeljko Mihajlovic

  • Designing for Augmented Reality

    Article: Designing for Augmented Reality

  • Blender for Home Improvement

    Article: Blender for Home Improvement

  • Color Palette

    Resource: Color Palette

  • Making the Jump to Rails

    Article: Making the Jump to Rails

  • “Forced to Stay”: Students Develop a Game in Unity & Blender

    Article: “Forced to Stay”: Students Develop a Game in Unity & Blender

  • Learn from CG Cookie Classes Passively

    Article: Learn from CG Cookie Classes Passively

  • Benjamin Mazza of PIXO VR: How VR is Changing on the Job Training

    Article: Benjamin Mazza of PIXO VR: How VR is Changing on the Job Training

  • Sci-Fi Helmet Showcase

    Article: Sci-Fi Helmet Showcase

  • Infected Progressions

    Exercise: Infected Progressions

  • "Artists Need to Make Sure Their Work is Seen"

    Article: "Artists Need to Make Sure Their Work is Seen"

  • Discovering Computer Graphics

    Article: Discovering Computer Graphics

  • Building an FPS #4: Catching a Second Wind

    Article: Building an FPS #4: Catching a Second Wind

  • What is Art?

    Article: What is Art?

  • Big Questions New CG Artists Ask

    Article: Big Questions New CG Artists Ask

  • How to Make a Terrible Tutorial

    Article: How to Make a Terrible Tutorial

  • On Art, Life and Shadows with Kent Trammell

    Article: On Art, Life and Shadows with Kent Trammell