- Blender Resources
- Robot Rig (Blender 2.80)
Here is a freshly updated Robot character for you to play with.
It will work with Blender 2.80 (and above). It's a user friendly rig with a simple UI to make animation a breeze.
Although it was build to be animated in Blender, we designed it to utilize 2 rigs. One control rig, which you use to animate with, and a deformation rig which can be baked out to export into your favorite game engine.
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Get Started-
Will there be a rigging tutorial?
3 answers · asked
killzone3 answers · asked
Will there be a rigging tutorial?
Hello,
I wanted to ask if there will be a rigging tutorial on how to rig this guy up? With bendy bones? :)
Cheers,
3 Answers -
Keeping foot planted
6 answers · asked
hoxolotl6 answers · asked
Keeping foot planted
It might be a rig meant for exporting to a game engine. Yet I"m trying to animate the robot in Blender walking from the middle of a room towards a table. I'm moving the Robot_rig_CTRL but how do I keep the feet planted in the same location between steps instead of having the feet skidding all over the place or making 1 key/frame to keep the foot planted on the ground?
6 Answers -
Torso Translation is scaling the feet
2 answers · asked
Torso Translation is scaling the feet
waylow I notice when the Torso control translates along the Z axis the feet scale in and out. When the torso moves to the point where the legs stretch this effect is most present. Are they supposed to do that? I have a feeling in any type of walk cycle the feet are going to look like they are "wobbling" a bit.
*Note this only happens while the feet are set to IK in world space*2 Answers -
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IK/FK control options
1 answer · asked
sambler1 answer · asked
IK/FK control options
First thanks for sharing this rig for everyone to use.
Do you have any plans to add IK/FK snapping to the rig?
Something that seems common in rigs, is having the IK values as sliders. Is there even a need to use values other than 0.0 or 1.0? Wouldn't it be more user-friendly to have these as checkboxes so they are turned on/off rather than some in-between value? You could use either custom properties or `bpy.props.BoolProperty` to store each option and have `1.0 if var else 0.0` in the drivers scripted expression.
1 Answer