Two sided triangles
I am trying to port Python code for Blender that creates a particular solid to generate the same solid in C# for use in Unity. Getting the right normal vectors to view it properly is driving me crazy. In addition, I would also like to be able to view my solid from the outside or inside. Is there a convenient way to make a triangle show up when viewed from both front and back? Is it different in the game and scene view? Is the only way to make two triangles on top of each other with opposite normals?
Thanks for any help. (I know that code attached doesn't generate a tetrahedron, but that is the file I was modifying to get the mesh generation syntax correct)