duketogo

1 reply · posted

Simulation gets ruined with dynamic

I made a bullet piercing simulation and it works great.

But "Bake to Keyframes" ruins origin points, all origin come to 1 single point.

I want baked physics because I'll combine it with Fluid simulation.

https://drive.google.com/file/d/1C6OSrjOTfB0ZsEJW14ZvJ8rdhimvZ8uS/view?usp=sharing

Blend file uploaded.

Anybody would help, please?