1 answer · asked · Lesson: UV Unwrapping pt. I · Course: Modeling Weapons for a First Person Shooter

Why didn't you set the back of the handle to triangulate?

I noted that the mesh on the back of the handle is still in quads, when before we were setting everything into triangles.  Is there a reason you left these as quads?

  • crew

    Hey eedboon , good question! I didn't have any reason to convert it to triangles since it didn't have any n-gons. There's also no way to further simplify the back of the handle, which is the other reason to make triangles. It's got all the vertices it needs and no extra, so converting to triangles for its own sake wouldn't do anything except make edge loops harder to select. Hope that clears things up! Good luck!