Some Differences in Unity 2019
I used Unity 2019.1.0f2, so there were some things I had to search the Unity forum for. Maybe useful for others:
- Emission value (intensity) is no longer in the Inspector but rather in the HDR color picker popup.
- "Post Processing" is installed through Window > Package Manager > Search for "Post Processing" and Install.
- Antialiasing is in the "Post Process Layer" component.
- Bloom, Screen Space Reflection, and Color Grading are in the "Post Process Volume" component, and you need to add each one separately with "Add effect ..."
Thanks for the exercise. I tend to remember the lessons better when they are applied to more hands-on specific examples like this one.