How to pack UV for multiple objects as one big Uv?
Hi , I'm just jump in game dev , so a little confused.
Not sure that my question is related to video , but need help from expirienced person.
I have many models which i have unwrapped UVs, i keep them as many OBJ files .
So i want to have one big Uv for all this models and as result want archive separate map for each of channels.
for unity i want to export them as fbx files whihc will use the same map for all exported fbx models.
For example : model1.fbx - have car#1 . model2.fbx- have car#2 and for all these models i want to use one UV , and one big 2K/4k maps (normal , albedo etc) so in unity all imported models will refres to the same maps .
How could i archive this taken into account that i already have them separatelly UV unwrapped ?
How i will able to create such UV to have all their parts ( i mean combine / pack them all)?
How i need to export car#1 for draw textures in Painter ( i supose there should be big uv where only part should be suitable for texture draw)?
In any case thanks a lot for video and help )