12 answers ·
asked April 28, 2018 4:26am
· Lesson: Adding Bevels pt. I · Course: Modeling Weapons for a First Person Shooter
When I use the Bevel Modifier it creates these weird edges on acute angles.
Have a look at the images below.
Interesting, it looks like that non-ideal geometry shows a current limitation of the bevel modifier. There will be someone working on fixing it this summer, but in the meantime you might need to bevel that area in edit mode. This addon looks like it would make that process a lot better, but I haven't had time to try it out just yet: https://www.blendermarket.com/products/MESHmachine
Hmm, what does the surrounding geometry look like before beveling? If that top vertex is connected differently (like if it's a pole) than I could see why it would come up with two different results.
I am using a default cube extruded on two sides to simulate the issue.
Using a Ngon:
Interesting, for me it only happens when I have an n-gon:
Mind if I look at the file? I can't find a way to replicate it on my end.
How should I send you the file?
I'd recommend pasteall.org
Oh I see, so the difference is that one of the top edges is being beveled while the other one is not:
If none of the automatic Limit Method options are working, you can set it to Weight and then assign the bevels manually from the Transform section of the viewport properties panel.
It's the exact same behavior, it's just that mine must have the edge that's on the flat surface beveled as well.