Matt Dickun (az93)

1 answer · asked · Lesson: Adding Bevels pt. I · Course: Modeling Weapons for a First Person Shooter

Why use the bevel modifier instead of using the subsurf modifier?

  • crew

    Hey Matt, I go over that in more detail here: https://cgcookie.com/lesson/high-poly-topology-and-shading

    In short, it makes for more accurate shading when baking and makes the modelling process for hard surface game assets a little easier.