Baking smooth shaded normals?
I often spent a lot of time polishing my sculpts. This is sometimes a problem for me since I get a very dense mesh, making everything slow and in some areas I think it's very unnecesarry to have so much geometry. If I turn on smooth shading the sculptures often look very clean although they are unpolished. Now to my question: Is it possible to bake the smooth shaded normals into a normal map for the low poly model?