57 replies ·
posted April 6, 2021 7:55pm
This is my ongoing forum for my progress in Collab2021I started collaborating on TSFHI and left a few things half-finished waiting for Vadim's art. So I'd like to continue that way and join the treadmill.
Starting... So much to do and so little time ^^U
First water wheel variant completed. What do you think? About 4600 verts
This is looking amazing already. Nice work.
That is cool! Great lo poly 1st draft. Looking forward to seeing details. Those bricks have a chance to really accent the wood and metal combination!
I think it looks awesome. Would love to see a wireframe of this model.
I love how this is taking shape. I especially like how everyone is problem solving and figuring out how the paddles are supposed to be. Its a difficult detail to figure out and its so cool to see the interpretations. I'm excited to see this taken into next week.
now that looks amazing :D great work , nice details .
Excellent work ladymito 🤩🤩🤩
thats looks very great and these details are cool. And I also was curious how your paddles look ;)
Homework Submission - Week 1 - Water Wheel
theluthier 6134 verts 5992 faces
damn now that looks awesome :D you nailded it
Great work, a lot of nice details.
as much as I'd like to say something "clever", for both the process and the product I have only a simple expression of pure praise...
Beautiful work ladymito !
Starting sculpt. Some rust metal
Steps for this week: Sculpt as much as possible (it seems endless with the amount of pieces you have) ^^U.
For this weekend and next week to study water jumps.
Have I already said that I hate texturing? T_T
I LOVE that you're willing to explore water effects! I don't want to discourage you, but I expected such effects to rest on the shoulder of the creek artists. BUT if you have time to explore them yourself, I'm sure the creek artists would appreciate the assist 👍
Homework Submission - Week 2 - Water Wheel
theluthier I don´t need feedback
I'm not very happy with the stones
ladymito Looks great! So...many...pieces...😂
ladymito the details look insane!!!!!! well done
I appreciate you offering to forego feedback ladymito. Thankfully I'm finding more time to do so with Lampel on board!
You're water wheel sculpt looks awesome! Just lovely. Even your stones look good. Though perhaps slightly unfinished feeling. Maybe another half-hour of attention would finalize them. But still they're solid as they are.
Keep up the great work!
Exploring a bake program
Normals baked with this program
the bake looks good! However something feels off when applied to the model...like some face normals are reversed or something
ladymito I opened your latest WIP file but could not locate your textures. Are they saved to the TEXTURES directory?
theluthier Not yet. I am trying to improve the model by resculpting it.
++Homework Submission - Week 3 - Wheel
awesome work. looks super cool
making silly and bad animations 🤣
Very nice ladymito , It's turning the wrong way.
ladymito Awesome work on your waterwheel! Even with 1K textures the details read well, which is a testament to your UV layout and baking workflow 🤝
The only note I offer is to avoid zero reflectivity. The wood material has barely any reflectivity and the stone has none. I recommend always adding at least a little reflectivity except for rare examples. Even if this asset wasn't in the water I would recommend a little reflectivity but even more so since it permanently resides in water.
I tweaked your material a bit and saved as SPICE-VENDORS-HOUSE/SCENES/MODELS/MASTER_acc_water-wheel_ladymito.blend if you want to see what I did.
Working in water splash
Google Drive file
This looks great! Is it the effect from the above video? How easy would it be to slow it down?
pprocyonlotor Yes, it is the effect of the Video. The shader is very easy to slow down, as well as the speed of the wheel since they go by #frame command. It is not the same with the cascades of the paddles, since I animated them with shape keys and bones. They would have to be manually repositioned with each rotation speed and water fluid adjustment.
Have you thought of linking/sharing your work with Spikey's NatureFG team? https://cgcookie.com/questions/14250-collab2021-if-you-wanna-have-some-fun-nature-fg
spikeyxxx have seen this mill. If he is interested, he will tell me =)
In any case there are people with very good ideas.
As far as incorporating this, I don't think that my Creek people can beat this!
A few things are still imperfect, but then again; this is stylized!
Personally, I don't care about what is missing (the water rings aren't colliding with the stone support, for instance..), but absolutely loooove what is there and the effect is sooo convincing! Totally fits the style of the artwork (and going beyond that..)!
I miss the effect of hitting the stones as well. I didn't want to go too deep into the shader as I didn't know what style the river will end up going for. In any case, with that shader, creating water effects is as easy as duplicating a plane.
ladymito Great effect 😀👍! Do I see it right that the adaptation of the waterfall effect from the linked video tutorial above to a moving object like a whater wheel is your personal creation? I'm fascinated by the precise timing for the "water strips" to be attached to and detached from the wheel paddles👍!
Wow 😀, I just discovered that you're working with "Shapekeys" and "Drivers" as well as "Object Constraints" (rotation and location):
In Germany, we would now say "Du bist mit allen Wassern gewaschen" ( literally "You're washed with all waters" *), meaning that you know all tricks 😉👍! (* the english idiom would be "to be up to all the dodges")
Add shaders for the creation of the water effect 🤣
The shaders effect I learned from the youtube video https://www.youtube.com/watch?v=zZsfr5f273c&list=PLSlE-6zibdBYlIIepVgzFv9Sw3ZnQBvE6&index=35, the shapekeys and bones from cgcookie's video https://cgcookie.com/lesson/rigging-facial-controls. Constraints from https://www.youtube.com/watch?v=j1WNbpX7HPo&list=PLSlE-6zibdBYlIIepVgzFv9Sw3ZnQBvE6&index=15
And the drivers from the original millwheel file (it came with the drivers on, I just modified them)
You put it all in the cocktail shaker, shake it, mix it and offer it to Agent 007.
ladymito I agree, it's totally easy, you just need to know how it works 😉🤣! And I gladly accept your cocktail 🍹, since it's "shaken, not stirred" 😉🤵!
Restarting work on the mill mechanism. I need your opinion. As the house is so narrow, there is very little room, so I can reduce the mechanism and split one floor in two, which would mean that the spice seller would have to walk hunched over. Or occupy both floors of the mill.
Once again high quality work from you, ladymito 😀! Your animated water wheel is one of the highlights in this Collab 2021 👍! So, I can barely wait to see your mill mechanism in action 😉😀!
ladymito My thoughts would be to raise the top floor closer to the height of the bridge and the oriel (right of screenshot) and adjust the middle floor accordingly.
This is the rough concept I did for Omar (dostovel), subject to Vadim's yes or no of course. It's in the Google Drive under Scenes>Interior_>Images>Reference>Cool Concept Arts.
I raised the floor to match the bridge floor in the block out model, because as it was (to me) it look rather a waste of space/ridiculous that you'd have to walk up and down a set of stairs to cross the bridge and then up another step or two to own the oriel window. So I leveled the floor to match the bridge floor.
Hopefully this might help you. Apologies if it seems a bit to pedantic.
You really should be proud of your waterwheel, it's an amazing, detailed, moving artwork.
Yeah I think that whole section of the house will have to be mechanisms, maybe have a wood railing on the second floor that hugs the wall? And maybe a basement there? I'll try to do a blackout ass soon as I can and post it.
dostovel No blAckouts, please, but a blOckout would be fine 😉😁!
dostovel But I didn't yet mention the word after "blackout" 😉😁!
Maybe something like this?
So the mechanisms have room to work in the first and second floor. And the attic for some other use. The space is very tight but I think we can work something cool out.
Wow, the house interior really takes shape 👍! And the tight space makes it look more cozy 😊!
I think these are fantastic ideas. Even so, I think I need an intermediate floor to support the grinding stones. I was thinking of also making a grain elevator powered by the mill so wouldn't have to climb up to that mezzanine to load the stones.
Really in love with vincav81 elevator idea
dostovel -- I think having a staircase on the second floor would be a waste of space and not necessarily structurally sound. I would suggest replacing that staircase with a ladder instead, either at a steep angle or bolted flat against the wall. That way the vendor would have more room to (pardon the pun) mill about and not waste his precious floor space on such a luxury in what if a heavy working environment. If that makes sense.
Yes, I will try that.