Is this way of animation commenly used for making animated textures?
I was just wondering how people make animated textures aside for, lets say billboards in a scene or game.
This seems the way to go i guess.
I don't exactly know how to make animations on flat planes, aside from changing UV-coordinates in the Mapping node in the shader editor. And then adding keyframes to it.
Can you also animate a transition from Ortographic mode to Perspective?
You've mentioned the usage of PNG and videoformat as outputs. When is what output prefereable?