Unity Eyetracking and colliders
hello community :)I'm working as a student on a unity VR project with eyetracking. Right now I'm setting up colliders for buildings and I'm wondering, what collider to use. For more accurate data i'd like to use mesh collider, since they are way closer to the shape of the building then some box colliders. Since the buildings are static and i haven't found any good article about that, I'd like to ask if someone can explain me, if there would be a hard performance crash when i create mesh colliders for static objects. If there is just a ray hitting the surface, i hope that the issue wouldn't be that hard if I use mesh colliders, but i really don't know. any opinions on that?