2 answers · asked · Lesson: Rendering & Presentation · Course: Modeling, Texturing and Shading a Treasure Chest in Blender 2.8

What's the reason for this?

Hey everyone, I've got another question.  I've followed the tutorial closely several times now, and have followed along every step (to my knowledge, seems I missed a few things), and have finally made a render.  But it's not quite 'finished' to my taste, anyway.  Here are some photos for reference: 

I want the chest to look like this in the final render.

However, it always looks like the following: 

I'm not displeased with it; I think it's a good execution of the tutorial, except for two things, besides the aforementioned stuff.

The wood will NOT reflect the chest no matter what I do.  I've tried changing the values on the color ramp from their default 0 a 1 between .1 and .9, dragging them around, and nothing happens.  Seems the shadow cast from the light is missing, too.  The second thing is the bloom - turned it on and off and there was no change in light.  Turned every setting all the way to max and saw no difference.  Is there a setting I'm missing or something?  I really want to be done with this so I can continue learning with other projects.  

Drive and save for reference: 

Here you go!

Thanks to everyone.

  • Good work Joe!

    First, you forgot to connect the output of the Color Balance Node to the Composite node:

    The wood doesn't reflect the chest, because you feed a very dark map into the Specular input of the Principled Shader.

    The Specular Value depends on the IOR of the material and for a lot of materials that is an IOR of 1.45 and a Specular of 0.5.

    You can of course change that value and even feed in a greyscale image, but know that that is not realistic.

    So I removed that connection and brought back some Roughness and also reduced the Bump a bit.

    I reduced the Treshold of the Bloom, because the higher you set that, the brighter a pixel needs to be to get some bloom effect and this is the result I got with those tweaks:

    Play around a bit with your settings, but overall a great result!

    I'd say you learned a lot from this course;)

  • crew

    Spikey is exactly right about the fixes and the fact that you've done a great job executing the tutorial result!