2 answers ·
asked May 28, 2020 11:08pm
@ video mark 6:43
· LiveStream: Blender 2.83 New Features and Changes Overview
The output was a solid color because you were using (0,0,0) as a constant input vector. If you connect i.e. the texture coordinate, you'll actually see the rgb noise averaging out to gray - not magenta or anything else.
Thank you for the clarification! I'll admit I've hardly used White Noise since it was introduced.