dustincompetent

2 answers · asked @ video mark 6:43 · LiveStream: Blender 2.83 New Features and Changes Overview

Regarding that part about White Noise Color

The output was a solid color because you were using (0,0,0) as a constant input vector. If you connect i.e. the texture coordinate, you'll actually see the rgb noise averaging out to gray - not magenta or anything else.