15 answers ·
asked January 16, 2020 3:28am
· Lesson: Start Adding Geometric Details · Course: Modeling, Texturing and Shading a Treasure Chest in Blender 2.8
At about the 16min mark. Trying to bevel where the cube.002 and cube 001 meet. When go into edit more and select a, it grabs both so when I bevel it, it goes in and doesn't curve right.
Can you post before and after screenshots of what the bevel is doing to your mesh? Or better yet a GIF of the issue. I don't quite understand what's happening..
Yeah I will in a few, Pretty much when I hit Ctrl b to bevel, it's doing the edges, but making them sharp and not round like in your video. So if I were to bevel and click off, my corners are pointy. Give me a little bit and I'll send a screenshot.
ssprinklelicious Ok that sounds like Profile setting in the bevel options is set to 1.0 and not 0.5 (default).
Here's a picture.
pproduct346 What in tarnation...Can you provide a download link to your .blend file so I can take a closer look? The best way to do this is by uploading to dropbox, google drive, or equivalent file hosting service and copy + pasting a link.
I think I did it right.
I really don't want to have to restart but I will if need be. Was going to last night but thought I should try for help first.
I can't see your .blend (access denied), but from your Screenshot i'd say that your Normals are not consistent.
A bevel (with one segment) is created by making a plane, perpendicular to the Normal. An Edge bevel makes it perpendicular to the Edge's Normal. An Edge Normal is calculated as the 'middle' (angle-wise) of the Normals of the two adjacent Faces.
Here is what I think happened in your case:
There are three very important shortcuts, that you should use all the time:
SHIFT+N to recalculate your Normals (in Edit Mode with everything selected).
ALT+M > Merge by Distance (to remove double vertices).
And last but not least: CTRL+S to save your file!
I will try and re upload it when I get home. I'll try what you said first though. Worst case I'll restart. Could use the experience being it's been a while since I've done this.
BTW. here's another thing that can happen when your Normals are messed up (that's why this is called abnormal behavior..).
You didn't only have messed up Normals, but also double vertices:
Look at the number of Verts (bottom right). That should be16 (4 at each corner, it is only one 'Cube').
Select all and ALT+M, this will remove 40 Vertices and leave you with this:
Now use SHIFT+N to recalcluate the Normals (because they are not all blue) and you're good to go. Bevel away:
When I do alt m it just deletes them
Nevermind, got it. Thank you so much for the help.
Make sure you use ALT+M > Merge By Distance:
try that one