3 answers ·
asked December 26, 2019 7:10pm
· Lesson: Addendum: Fix Lock Duplication · Course: Modeling, Texturing and Shading a Treasure Chest in Blender 2.8
Because of the mirroring in the X axis, the details on the lock bracket are mirrored making them look very symmetrical. Is there a way we can get around this without applying the mirror modifier?
I don't think so flyingmoose. I am not a modeler but if you want to add asymmetry I would suggest applying the modifier and then adding the asymmetry as a shape key, this will keep it non destructive.
But maybe theluthier can confirm that I'm not giving you silly advice. (He is currently having a break for Christmas so he'll get to this when he's back on the job)
Hi flyingmoose, that is some good advice that waylow gave you. That way, you will have the most control over the asymmetry.
Unfortunately, there is no way, that I know of, to assign a Vertex Group to the Mirror Modifier.
You could make part of the bracket (some vertices) a separate object,(without a Mirror...), but that would be a bit of a 'clumsy' way of working, I think.
You can also use any Deform Modifier after the Mirror Modifier to destroy the symmetry undestructively; for instance a Lattice:
But in this case, with the lock bracket, I would apply the Mirror Modifier, like Wayne said.
Hi fflyingmoose - Wayne gives a great solution for a non-destructive approach to adding asymmetry. Furthermore spikeyxxx suggesting the lattice modifier is an excellent modifier-based approach to asymmetry while keeping the mirror modifier intact.
For me though, I like to change the topology of the details for dents and dings in different places on the lock so I choose to move forward destructively on pieces like the lock.