Normal Map colors display different in blender 2.80
I am have used Blender 2.80 and 2.81 Beta and the Normal map colors are displayed different in blender then they really are. The screen shot was taken with 2.81 Beta (Build November 13, 00:13:34 - 125257758007 - Win64). Please have a look:
Not sure what the issue is here.
It looks also strange in Eevee:
About a 1/4 of a 2048 map... But that might be another issue. (Screen shot from Look Dev Evevee)