Getting DEM's into Unity
Hi, I am trying find a workflow to use 32 bit float digital elevation models into Unity as 16 bit terrain height using QGIS and GIMP. Has anyone done this before?
I have the image into GIMP as a 32bit tif, which I convert to a 16 bit unsigned image. But when I try to export it as a .raw, Unity reads the file as an 8 bit image and I lose a lot of fidelity. Any thoughts on why?
It feels like most of the tutorials about height maps on Youtube are out of date with the latest versions of all three programs.