Jagged edges and smooth shading issues on normal baking exercise
I've been working on the normal map baking exercise for a few days now and am still struggling to get a clean result. Diagonal edges in the bake are jagged, and the curved part near the front of the object appears faceted. There's a gradient on each face, rather than the whole curved surface being smoothed.
All beveled edges are marked sharp and marked as seams. I've been baking the map to a 32-bit exr and converting to an 8-bit png in photoshop. I attached some screens below of rendered view and my normal map.
I've started fiddling with settings randomly hoping to stumble on something, but that's not really problem solving. So I'm taking that as a sign I need to ask for a hand. What would you suggest I look at first to troubleshoot this?