In this live stream will dive in a bit deeper and look at how we can utilize timelines with more custom C# scripts to control when and how timelines should be used in a game environment.
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What do you mean?
Now I know how Unity looks backward ;)
ah yeah, that's the one I built for the robot character. I wasn't able to go into the specific of how it worked with the animations. I almost forgot how complex it all was
The live stream?
was just checking out your "How to setup an Animated Character Control. Really fun looking stuff.
We will be going live in 10 mins