In this livestream we'll learn how to use Cinemachine with the Timeline for more unique camera movements and control.
Login with your CG Cookie Citizen Account to ask a question.
No questions asked yet. Why not be the first?
Thanks for hosting the webcast! Great stuff!
When will the course be ready! : )
A cimenatic course would be great, now I need to finish the Unity Basics... :D
That would be awesome. You bet!
Are you planning to offer this as a course topic?
Can you free the camera so the viewer could adjust rotation of view while the author controls the direction of motion?
This stuff is so cool. I just want to get home and play with all of it.
and application. Like VR headset
Is this something you generally play around with depending on content?
Got it. Damping setting would take care of that.
Is there a way to "ease" the move when it jumps to get to the red zone?
In this case, cool times ahead Harry
Dark times ahead Harry
dostovel I don't suspect modeling will change much. The gap between game modeling (low res) and non-game modeling (hi res) is shrinking nearly as fast as the gap between offline render quality and realtime.
Heh, yeah it got annoying to me all the PBR hype ☺️
I agreed with you
Yeah, I remember you were very vocal about that in the past
*That's all it does for people who have been rendering physically correct stuff for years.
When PBR hit the scene everybody (ie game artists) acted like it was a brand new thing. But physically correct shading/lighting has been around for a decade+ with offline renderers.
For me PBR just meant a realtime method for approximating existing technology. So it saves crazy amounts of time, that's pretty much it
Probably modeling will change as well? you can get away with lots of triangles.