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Creating Simple Eevee Environments - Part 4Live Stream Host: Kent Trammell
Finishing our summer Blender project 🏝
Lately I've been doing a lot of simplistic stylized environments for a side project. I want to do a stream series revolving around this workflow. Here's the goal:
What You Will Learn
- Building simplistic stylized environment assets: Above all the style above is super FUN to create. Their simplicity is not only appealing to look at, it also enables for faster creation compared to their photo-real counterparts.
- Link-based workflow: Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
- Eevee for large scenes: More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.