On start the slider value doesn´t match the real value
3 answers · asked
I mean, the default values of both sliders were 0 but the values in the editor start as 1 for volume and as 1 for intensity.
When hitting play those values are the ones applied to the scene.
Once the sliders are modified the values get updated.
I wonder, what is the proper way to init the slider to the actual value?
i found that changing the event properties from "runtime only" to "editor and runtime" cause both to sync up in the editor. But what happens after the game is build? does it needs a script?