Rigid Body Simulation
- Software:Blender 2.67 ·
The quality of visual effects in todays movies is nothing short of astounding. Luckily, VFX is not just for the big guys anymore. Blender, with it's latest developments can be used as a professional tool in the visual effects pipeline.
In this series you'll learn some key stages in the visual effects pipeline needed to create a transformer shot. We won't be learning modeling or animating here, but instead focusing only focus on VFX. Using pre-modeled and animated models, you will learn how to integrate them into real world footage.
The result of this course is a fully composited shot of the transformer model landing on a parking structure, complete with breaking concrete and flying debris.
This is an extensive course, with ten parts. Here are just a few of the things you'll be learning:
Rigid body physics
Using the Cell-Fracture and Bullet Constraints Tools add-ons
Particle systems for debris
Image based lighting
Compositing shadows and reflections onto the environment
Renderlayers, renderpasses, and why they are awesome
Thanks to the creators of the various assets that aided in this production:
Transformer model by fathom45 on BlendSwap
Pre-Tracked footage and Panorama - blendedskies.com
Bullet Constraints Tools - 'bashi' at blenderartists.org
Intro video sound effects - freesound.org
Intro video Music - 'CMA Music' at soundcloud.com