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Masking Animations with Avatar Masks

  • Software:Unity 5.0  ·
  • Difficulty:Beginner
In this lesson we'll go over the process of masking out parts of character to be used with another animation clip. This will ensure that we can combine two animations at once without having to create one specific animation clip. Walking forward while reaching for an object is the example given. This can be quite useful in games where you have a base set of animation clips you want to combine with more specific animations like shooting, or reaching for objects.