In this exercise, I want you to weight paint the ears and head of the default monkey head like I did earlier in the course.
Use the starting file if you wish (or create your own rig too). The idea is to practice your weight painting skills.
The starting file already has the 3 bone rig and an armature modifier, however, it does not have any vertex groups.
That will be one of your challenges.
Make sure that you normalize your weights and enable the correct type of mirroring so that you only have to paint one of the ears and the other will be automatically updated!
Please upload a screen recording or viewport render that shows Suzanne's ears bending nice and smoothly. Please show both ears from the front and back to show that you don't have any random incorrect weights like the gif below.
Good luck and don't forget to have fun!