Get ready for the ultimate texturing challenge!
It's time to put your texturing skills to the test. For this exercise, your mission is to add materials and textures to the sci-fi motorcycle and give it a brand new paint job. Here's what you need to do:
1. Watch the video above.
2. Download the motorcycle-exercise_start.blend file below the video.
3. Look up references of motorcycles and sci-fi vehicles to get a good idea of how you might want the final result to look
4. Decide how you want to split the materials. The entire motorcycle could be one single material or you could split it up into as many materials as you'd like. Refer back to this lesson from the shading course for a refresher on assigning materials.
5. Add at least one texture (but hopefully more) to each material. No flat materials allowed!
6. Use at least one procedural texture, one image texture, and one hand painted texture in the project.
7. Use at least five different types of surfaces (rubber, steel, plastic, etc.). They don't have to be separate Blender materials but they do need to look like distinctly different real world materials.
8. Make sure the final material looks like it's ready to be used in a game or film. It can be as stylized as you'd like, but it cannot look lazy or sloppy.
9. When finished, disable the wheel collection and unhide the wheel instances.
10. Render the scene and submit that image as your final result.
If you have any questions, you can ask in the questions section below. Good luck!
The original concept for the sci-fi motorcycle is by Arthit Boontanomchit.