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  • Software:Blender 2.78  ·
  • Difficulty:Beginner

Rules of the Exercise

  • 1
    Must use cloth simulation on at least five objects
  • 2
    Cloth objects must be orange so we can spot them easily
  • 3
    Result must look like a mess!

Don't clean this up

Channel your inner college student and turn this clean room into a well lived-in mess. Apply what you've learned about the cloth modifier to throw around the provided blankets, shirts, and socks around like a hurricane.


  1. Download the .blend file that includes the room and the cloths.
  2. Model your own clothes and apply the orange cloth material (optional)
  3. Apply the appropriate collision and cloth modifiers.
  4. Make a mess.
  5. Export a render or OpenGL screenshot of your work.
  6. Submit the image using the big orange button on the top right of this page.


  • Simulate one object at a time instead of all at once, unless they need to interact.
  • When you're happy with how something has fallen, apply the cloth modifier so it does not need to be simulated again.
  • Apply a subsurf modifier after applying the cloth modifier to smooth out the result.
  • Add a solidify modifier to give the objects some thickness.
  • If you want to texture your own cloth objects, be sure to unwrap it before simulating!