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Rules of the Exercise
1Trigger must be placed near the door and no wider than the doorframe
2Player alone must be able to open and close door when nearby
3Use the animations and project files provided
In this Unity exercise you will be required to use a trigger in order to enable a door animation. When a player walks into a trigger he will then activate a door open animation. When he leaves the trigger the door will close automatically.
Grading Criteria: Minimum of 6 passing votes by community and/or instructor(s)
- Download the starting project source files which contains a pre-made Unity scene with all the objects needed in place.
- Familiarize yourself with Mecanim in Unity by watching the Fundamentals of Mecanim course .
- Follow the rules on what guidelines you need to follow and have fun!
How to Upload
You will need to upload a Web GL file as a submission. You'll upload your project externally then provide a public link to your index.html file. Here are a few lessons that go into more detail: https://cgcookie.com/lesson/building-for-web-gl/ https://cgcookie.com/lesson/using-web-gl-with-dropbox/ https://cgcookie.com/lesson/publishing-web-gl-with-wordpress/
Watch this video for additional guidance in accomplishing this exercise. Though, I encourage you to watch only after attempting the exercise first. Otherwise it defeats the intention of the exercise being a challenge in application of the information learned in the Fundamentals of Mecanim Course. Additionally, Completed files have been included in the Downloads tab to show how this was created.