How to Optimize Your Blender Preferences: 10 Tips For the Best Experience

Blender’s Preferences interface is the red carpet that leads into the Blender palace. CG Cookie author Metin Seven accompanies you across the carpet for 10 settings to improve your Blender workflow.

Note that these shortcuts and settings are available in the latest Blender 2.8x versions, but might not be present in Blender 2.7x versions.

Tip 01: Open Blender Preferences - fast

You can access Blender’s Preferences interface in multiple ways:

  1. Go to the Edit drop-down menu and choose the Preferences entry.
  2. Press the F3 key for the search window, and start typing “pref” until “Show Preferences” appears, then choose it.
  3. In the header of any Blender viewport area, click on the Editor Type icon and choose Preferences from the pop-up menu.

But there is another way: the fastest way to open the Preferences is by pressing the F4 key for the File Context Menu, immediately followed by the P key, which is the menu’s keyboard shortcut for the Preferences entry.

Tip 02: Turn off viewport navigation icons

Most Blender users prefer keyboard modifier keys + mouse gestures to navigate in the 3D view. 

If you do as well, the navigation icons in the viewport become superfluous UI clutter. So let's hide them!

In Interface ➔ Editors, uncheck Navigation Controls to turn off the icons.

(This can be slightly confusing, as you might expect this to be located in the Navigation section instead.)

Tip 03: Change render view and file browser display

Slightly hidden in Interface ➔ Editors is an unfold-able Temporary Windows subsection containing two drop-down menus. 

Here, you can change the look of your render view and/or the file browser window. 

For example, you can tell Blender to always render in a full-screen view or in the Image Editor.

Tip 04: Set node connections to smooth curves

Don’t you get all nostalgic if you think of the smoothly curved noodles that connected nodes in Blender versions before 2.8?

If you're over the new straight lines, there's a way to go back.

You can revert to those smoothly curved node noodles. Just head to Preferences ➔ Themes ➔ Node Editor and set Noodle curving to 5 (average value).

Tip 05: Change the 3D viewport axis appearance

Following tip 02, if you’re a keyboard + mouse navigation ninja and don’t use the reasonably prominent 3D viewport axis control gizmo in the top right corner of the 3D view, you can reduce its presence to a subtle 3D axis without controls, or turn it off completely.

Go to Viewport ➔ Display ➔ 3D Viewport Axis and make your choice from the drop-down menu.

Tip 06: Improve your viewport navigation

There is a number of settings in the Navigation section that can improve your viewport navigation.

  1. Check Orbit Around Selection to make the currently selected object the center of viewport orbiting.
  2. If you like to keep working in an orthographic perspective, uncheck Auto Perspective to avoid the viewport switching to a perspective view every time you start orbiting from a front / side / top / etc. view.
  3. Check Auto Depth to make Blender use the scene depth under the pointer to improve panning / rotating / zooming.
  4. Check Zoom to Mouse Position to make your pointer the center of zooming in.

Tip 07: Easily transform gizmo switching using just 1 key

By default, the Grave Accent / Tilde key activates a 3D view navigation pie menu. 

If you’re used to switching views with the numeric keypad or by holding Alt while orbiting, you can choose to turn the Grave Accent / Tilde key to a handy pie menu for fast switching between the Move, Rotate and Scale tool, and for toggling the transform gizmo on or off.

Head to Keymap ➔ Preferences ➔ 3D View ➔ Grave Accent / Tilde Action, and activate the Gizmos button.

Tip 08: Single-click to open folders in the file browser

In Blender versions prior to 2.8, you could conveniently single-click on folders to quickly navigate to a deeply nested subfolder. 

This is particularly useful when you’re using a tablet + pen to control Blender.

To restore the single-click functionality, go to Keymap ➔ File Browser ➔ File Browser Main, unfold the top-most Select entry and activate the Open checkbox.

Tip 09: Extend your undo history

Don’t you hate it when you want to go back to a certain creation stage, only to discover that Blender’s Undo limit has been reached just before you could reach that stage?

Don't despair: the number of Undo Steps can be found in System ➔ Memory & Limits

The default value has been 64 steps for a long time now. If your Blender system’s memory capacity is reasonably up to date, you can safely turn up the Undo Steps value to the maximum of 256, allowing you to go waaay back in the undo history when desired.

💡 Bonus tip: you can access the Undo History as a list via the Edit drop-down menu. For fast access, add it to your Quick Favorites by right-clicking on the Undo History entry.

Tip 10: Saving safety

Saving your Blender scene regularly is always recommended. 

Ideally, you should do it incrementally using version numbering, so you can go back to earlier stages of a scene as well.

By default, Blender automatically saves a backup file with the BLEND1 extension. If you’re really cautious you could leave this function on, but it causes some undesirable clutter in your project folder, particularly in a folder with many Blender scene files. (Read more about what the mysterious BLEND1 file is all about...and why it's filling up your hard drive.)

To solve this, go to Save & Load ➔ Blend Files and set the Save Versions to a value of 0 to deactivate the automatic BLEND1 backup copy function.

Then move your pointer to Auto Save ➔ Timer (mins) and lower the value to the minimum of 1. Make sure the Auto Save Temporary Files checkbox is activated.

Now an automatic backup file of your scene will be saved every minute, so you’ll never lose much work in the unfortunate case of a Blender crash.

To access the latest scene backup file, go to File ➔ Recover ➔ Auto Save in the main Blender window, and pick the most recent file by switching the sort order to Modified Date

Happy Blending!

Metin Seven

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  • Shawn Blanch (blanchsb)

    It took me a while to figure out how to get my nodes to look like Spaghetti Noodles. Super helpful feature. These are great metinseven thanks for the write up.

  • Metin Seven (metinseven)

    blanchsb Thank you too Shawn! Glad you like the article.

  • shanr

    Finally I can increase the undo limit

  • Trevor Simpson (biohazard2015)

    Very useful, thank you.
    One quick question, how do I save these changes as a preference independent of Blender, so should I ever have to restore factory default, I can quickly rebuild my preferences? i.e. where do my saved preferences go?

  • Metin Seven (metinseven)

    bbiohazard2015 Search for the userpref.blend file in your Blender application data folder, or you can make use of the free Blender Cloud add-on to store and restore your preferences: . Beware that with new Blender versions, default settings may be changed.

  • Aubrie Lee (aubrie)

    Tip 06 (Improve your viewport navigation) is game-changingly useful! Saves me so much selecting things and hitting numpad period, and in animation, hunting around the graph editor for the right frame. Thank you!

  • Metin Seven (metinseven)

    aubrie I'm glad to read the article was helpful, thanks for your comment, appreciated!

  • Nicole Lara M. (nicolelara)

    Thanks a lot! These small optimizations will definitely improve my workflow while using my drawing tablet :)

  • Metin Seven (metinseven)

    nicolelara Thanks Nicole! 👍

  • Matt Dickun (az93)

    Great tips!

  • Jasmine Wongus (jazze)

    Wow, thanks for this!! :D I won't lie, when I get back to doing 3D stuff, I'm gonna love on the curly noodles. ^_^

  • Metin Seven (metinseven)

    jjazze I hear you! I also missed the smooth node curves. 🙂

  • Shawn Blanch (blanchsb)

    Another thing I thing has really made my workflow easier is making a workspace for blender preferences. I duplicated the layout and then added a vertical split and made the left side be the blender preferences. Now all I have to do is click that workspace when I want to change something. I go to my preferences about once a week to tweak something temporarily and this has really helped my workflow.

  • Metin Seven (metinseven)

    blanchsb That's a really neat idea, Shawn. Never thought of that. 👍

  • chadmpena

    Thanks for sharing that much information about the navigation view. My child's teacher gave him a project on it. And he asks me to help with it. Then I suggest he take help but he tells me that he wants to do it by himself. So I was looking for tips regarding it. And found your post.

  • Kenneth Fernandez (kenneth1fernandez)

    Valuable advice, thanks. I want to add a couple more tricks that can increase productivity. Enable VBO (Preferences-> System-> OpenGL) In older versions of OpenGL, a function call was made for each polygon to be displayed, whereas in modern OpenGL all geometry is loaded into buffers and drawn simultaneously in one call. This gives a huge boost in speed for high poly geometry. All modern video cards support this function, but for unclear reasons, it is disabled by default. Also, some interface windows can slow down the response of the main program window. For example: Outliner, when there are a lot of objects in the scene, Graph Editor. Select them in a separate floating window so that they do not slow down the work in the viewport in the main window. I gathered this information from posts on Instagram in which the authors give valuable advice on rendering into a blender and improving its quality. I found quite a lot of such posts there and noticed that most of them were posted by accounts with about 42 thousand subscribers! I am sure that in order to achieve such indicators, the owners of these accounts used the services to quickly increase the number of subscribers.

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